brood.

carrd template by cassiaslair.

  Istrault Sirois   as lovingly written Ocelot.
EST. they/them. established in 2016. private, independent, selective.

“Relax. If you were prey, you’d already be running.”

"It's hard to tell who has your back, from who has it long enough just to stab you in it...."




rules.

.

"To begin; We first must see the end."


one.

  OOC =/= IC  
By no means what actions my character says or does will reflect my character; OOC (Out of Character). Thoughts feelings all that sort will always usually be IC (In Character) before anything unless otherwise discussed but most likely will be in 100%.

two.

 +18: Mature Content  
Be forewarned there will be mature content displayed on this account. while it won't be grotesque, there will be gore, violence, nudity to some capacity, and a good number of dark themes. (i.e. necromancy, macabre elements). If that is not your thing or within that age element.
Please leave this an account/ carrd post-haste.


three.

  Shipping  
At the moment I'm no longer interested in shipping with other OC in any capacity save platonically. Istrault at the moment is currently married in the main verse and is not looking for any companionship. Do not plus or prod for this. If so i will unfollow and proceed to block you.
But should interesting for a platonic ship please understand these things will need to be discussed and how they fall parallel with the story.

four.

  Racism/ Transphobia/ Homophobia  
Giving a heads up I'm not wont to tolerate anything of the sort. If you have any racism, derogatory comments , slurs, or homophobic remarks that need to be said. Do so - far away from me. If done will promptly unfollow and block you from future interactions.


five.

  Lore  
I try to keep my work quite lore-compliant to what is given. I will bend the lore to my liking but i will not break it. If your work is something i feel will not mesh with my current work please understand my decision is possibly based on this.

six.

  Roleplay  
My current style of RP ranges from the following; Novella, Multi-para, Paragraph. I don't do one-line roleplays.
I commonly do, and prefer, my RP's on discord but may do them in FFXIV depending my schedule.

credits.

art credits!  mentalrhapsodyXIV   twitter.
  Nibelart   twitter.
  06s͓̽v͓̽i͓̽     twitter.
  janet     twitter.

Where I got my resources, gposes, poses, graphics, etc, from. Making sure you're credited appropriately please make sure to follow and support these amazing artists!

.




about.

.

"Come not between the dragon, and his wrath."

LAYER : one.

  name.    Istrault De Sireau.
  age    30's (current as of Dawntrail). Born in   1555  
  birthday / nameday     27th Sun of the 6th Astral Moon.
   guarding deity.   Oschon, The Wanderer.
  gender.     Male.
  pronouns.     Him/ He, They/Them
  sexuality.     Graysexual /Demisexual
  height.     7'7" -7'8" / 231.14 cm - 233.68 cm.
  weight.     440 lbs / 200 kgs
  hair color.   steel blue/ sliver.
  eye color.     amber-orange.
  skin tone.     cool earth-tone brown.
  notable features.     beauty mark under the right eye, notable scar diagonally down the forehead, scars over the body. Both ears are pierced (commonly wears fangs or feathers). Eyes shimmer in low certain light, in complete darkness they illuminate due to tapetum lucidum.
  job occupation   formerly
Sellsword, Pirate, Vigilante
currentlyAdventurer and Craftsman.
Major DoW/DoM: DRG.MNK.WAR.DRK.GNB,
Minor DoW/DoM: NIN. SAM.
DoH: ARM.BSM.GSM.CPR.LTW
DoL: BTN. FSH. MIN
 place of origin  Born and raised for some time Meracydia until estim nine. Later raised in residence of the Black Shroud with Grandparents until 12.
Lived in Limsa Lominsa in early teens. He sailed the sea with a crew until seperating at 20's.
   home   Nomadic
  affiliation.   formerly Scions of the Seventh Dawn. currently the following are as of this moment:
A Realm Reborn: The Brotherhood of Ash (Amalj'aa) , Ehcatl Nine (Ixal) , Novv's Clutch (Sahagin), Little Solace (Sylphs).Heavensward: The Gundu Tribe (Vanu-Vanu), The Nonmind (Vath), Mogmenders (Moogles).Stormblood: The Divine Circle (Kojin), The Velodyna Gatekeepers (Ananta), The Seven Hundred Seventy-Seven (Namazu), Pixies,Shadowbringers: The Dreamspinners (Pixies), The Stewards of Note (Qitari), Watts's Anvil (Dwarves)Endwalker:The Hippo Riders (Arkasodara), The Last Dregs (Omicrons), The Dreaming Ways (Loporrits).

layer : two.

  family.     House Sirreau.
  marital status.   Main verse Taken
  d&d alignment.     Chaotic Neutral.
  mbti.     ISTP-A.
  likes.     Fishing. Animals/Creatures. Wandering. Battles and worthy adversaries.
  dislikes.     Outdated Traditions ( not all of them). Ishgardian ( mostly likely his family there). Narrowmindedness.
  VIRTUES.    Instinctive Protector  
  Grounded Empathy  
  Controlled Ferocity  
  Deliberate  
  Instinct-Aligned  
  Precise  
  Regulated Intensity  
  Selectively Loyal  
  Non-Dominating  
  FLAWS.    Cold Finality  
  Principled Stubbornness  
  Self-Containment  
  Preemptive Escalation  
  Instinct Threshold Risk  
  Autonomy Sensitivity  

LAYER : three.

A restrained apex predator shaped by loss and duty, whose feral instincts are tempered by deliberate compassion, dry humor, and an unbreakable protective drive  personality.   While his personality changes a significant degree through his story much of his core personality does not change. In his younger years of becoming an adventurer, he was   cocky, confident, stubborn, inquisitive, sarcastic, determined, independent, quick wit and a dry sense of humour and could be strict (especially with old tomes and books).   Possibly something he attained from his later grandsires and rebellious episodes within youth. Though he may come across as cocky and confident in his abilities, he still displays a caring and compassionate side and perhaps moments of insecurity about his own being.Within his mid-twenties between " A Realm Reborn" and "Heavesnword". Istrault unsurprisingly has become extremely bitter, sullen and depressed and focuses on vengeance after the events of _" Blood Moon Sacrifice". The only thing keeping him going is his furious vow to one day kill Wiltair, who he found out betrayed the band of Knives, despite knowing that his path of vengeance won't end well for him. Further, after being betrayed, Istrault became somewhat distrusting unsurprisingly, as he was wary of the Scions and former companions now considered outcasts initially but he soon warms up to them slowly. However he places his objectives depending if benefits his own concerns within that moment.He has shown   callousness   towards the title of "Warrior of Light". Something he finds foolish, considering the attitude those who call upon them often display and the dependency most form on their heroes. Perhaps most pivotal are said heroes only solemnly answer under the guidance of "Mother Crystal" and the gift that she bestows her chosen.this notion instead seems to entail responsibility that is charged without consent. Hence Istrault is quite reluctant and shirks these duties as Warrior of Light, being   somewhat bitter   under a pledge of answering the call of the star.

background : prowress.
(Simplified)

layer : one.

  COMBAT STATS.  
—    ASPECT OF AETHER.   Thunder, Fire & Earth
—    PHYSICAL STRENGTH.     9/10
—    MAGICAL PROWESS.     3/10
—    INTELLIGENCE.     8/10
—    DEXTERITY.     9/10
—    TENACITY.     9/10
—    STEALTH.     7/10
  SPECIAL ABILITIES:  
He has a wide variety so im breaking it up here by categories for explanation.  COEURL ACCENT  
Instinct. Sensory Dominance. Predator Architecture.
  SENSORY MATRIX  
  DUAL-LAYERED REFLEX SYSTEM  
  BIOELECTRIC FIELD  
  INSTINCT THERSHOLD  
  DRAGON LINEAGE  
Endurance. Storm. Altitude.
—    DRACONIC VITALITY  
—    AETHERIC DENSITY  
—    PREDATORAY PRESSURE (WYRM IMPRINT)  
—    DRACONAIC SENSE  
—    MEMORY RESONANCE  
  ANCIENT CORE  
Holistic. Instinctive Insight. Independent
  HUNTER INSIGHT/INTUITION  
  TRUE SIGHT  
  HOLISTIC AETHER INTUITION  
  AETHERIC INTENT PRECEPTION  
—    AETHERIC EMPATHIC  
  SYSTEM: AETHERIC FIELD MANIPULATION  
Storm • Pressure • Vector Control
  CORE EXPRESSIONS    Aetheric Electromagnetic Control (AEM Field)  
  Atmospheric Pressure Manipulation  
  Vacuum Generation  
  Vector Manipulation  
  Gravity Influence (Localized / Indirect)  
Not true gravity control—pressure + vector stacking
Creates pseudo-weight shifts
Can pin, drag, or accelerate targets
  Thermal Induction (Secondary)  
He is not a wizard.He is a walking conductor of force.

layer : two.

  CORE TRAITS: — ORIGIN PILLARS  The three forces that define his nature.  COEURL FRAMEWORK  
Instinct • Sensory • Immediate Survival
  Living Instinct  
  Sensory Dominance  
  Predator Presence  
  Embodied Awareness  
 DRAGON AETHER  
Endurance • Weight • Continuity
  Aetheric Density  
  Endurance Over Time  
  Temporal Patience  
  Altitude Perspective  
 ANCIENT CORE 
Insight • Alignment • Pattern Recognition
 Holistic Perception 
  Pattern Awareness  
  Aetheric Intent Sensitivity  
  Internal Balance  
  CORE ABILITY —WILD INTERACTION 
Handling • Reading • Coexisting
He understands how to exist around them without breaking the system.
A practised skill refined through instinct, presence, and alignment.
He does not command animals.
He moves in a way that does not trigger them.
Predators hesitate.
Prey avoids without panic.
The wild adjusts around him.
 COEURL EXPRESSION  Micro-Instinct Communication  PREDATOR LANGUAGE FLUENCY  
Mirrors subtle body cues unconsciously
Adjusts movement to avoid triggering prey response
Emits stable, non-chaotic intent signals
Animals don’t “like” him.They understand him.Biofield Signaling
His bioelectric field reads as alive, steady, controlled
Not erratic → not prey
Not frantic → not threat escalation
This stabilizes nearby animals. DRACONIC EXPRESSION  Macro Presence & Hierarchy  Apex Recognition  
Lesser predators hesitate before engaging
Territorial animals reassess rather than attack
Mounts and large beasts become alert but controlled
He registers as something higher in the chain.Not ruler—but not contestable without risk.Stillness Authority
When he stops moving, the environment adjusts
Animals track him instead of reacting impulsively
This is pressure without action. ANCIENT EXPRESSION  Harmony & Non-Disruption✧ Environmental Alignment
Does not disrupt natural aether flow
Animals feel less “pushed” by his presence
In balanced environments, creatures may ignore him entirely
He fits into the system instead of bending it.✧ Intent Clarity
Animals read him as consistent
No hidden agitation, no false signals
What he is = what they perceive
This builds trust faster than behavior alone.🌩 WHEN ALL THREE ALIGNThis is rare — but powerful.✧ Wild Equilibrium State
Animals neither flee nor challenge
Predators acknowledge, then disengage
Prey reroutes instead of panicking
The environment remains stable around him

background : prowress. (detailed)

layer : one.

He has a wide variety so im breaking it up here by categories for explanation.  COEURL ACCENT  
Instinct. Sensory Dominance. Predator Architecture.
These abilities are biological and reflexive.  SENSORY MATRIX  
-Reads biochemical scent shifts (fear, adrenaline, desire)
- Detects heart rate and breathing irregularities
- Electro-location via bioelectric impulses
- Micro-vibration and air displacement detection
- Ambush is difficult. Concealment is temporary.
  DUAL-LAYERED REFLEX SYSTEM  
- Pre-conscious threat detection
- Body moves before cognition
- Near-immediate counter-response
- He does not react quickly. He reacts first.
  BIOELECTRIC FIELD  
Coeurls are bioelectric apex predators.
His field originates biologically — not magically.
Base Function (Coeurl)
- Passive low-level electrical current
- Electro-location support
- Heightened nerve conductivity (haste)
- Muscular reaction optimization
- Storm charge intensifies during emotional peaks
- Can be discharged through physical contact
- Amplifies during thunderstorms
  INSTINCT THERSHOLD  
THIS IS NOT AETHERIC MIMICRY, THIS IS THE REAL DEAL. His aether is permanently changed with the primal instinctive aether of a coeurl.
-Under extreme saturation:
-Predatory override risk increases
-Emotional processing narrows
-Lethality rises
  DRAGON LINEAGE  
Endurance. Storm. Altitude.
- Draconic Aether Infusion
- Enhanced durability & regenerative capacity
- Warm body temperature, faint ozone scent
- Plants respond favorably to his presence
—    DRACONIC VITALITY  
- Enhanced durability
- Accelerated regeneration (not instant)
- Elevated body temperature
- Dense aetheric signature
- He is not immortal.
—    AETHERIC DENSITY  
-His aether is thicker than baseline mortals.
So things take effect like:
- Harder to destabilise
- Resistant to aether siphoning
- Slower to exhaust
Difficult to overwhelm with raw magic
-This doesn’t mean immune.
- It means he doesn’t disperse easily.
- But he is difficult to extinguish.
—    PREDATORAY PRESSURE (WYRM IMPRINT)  
Forces instinct-level hierarchy response in beasts
Use: Breaks charges, disrupts trained animals
Limit: Focused, not constant; fails vs constructs/true dragons
—    DRACONAIC SENSE  
Macro aether awareness
Detects large-scale disturbances, ancient presences
Use: Horizon-level threat awareness
Limit: Blurred in corrupted/artificial fields
—    MEMORY RESONANCE  
Feels emotional/aetheric echoes in locations
Use: Reads battlefields, ancient sites
Limit: Emotional, not informational
  ANCIENT CORE  
Holistic. Instinctive Insight. Independent
  HUNTER INSIGHT/INTUITION  
- Instinctively detects weak points
Reads emotional intent in combat
Tracks through scent, vibration, and aether residue
  TRUE SIGHT  
We need to define what you mean by True Sight first — but based on everything we’ve built:
If True Sight =
• Seeing aetheric imbalance
• Detecting soul fractures
• Reading emotional intent
• Perceiving weak structural points
  HOLISTIC AETHER INTUITION  
Detects imbalance in environment or individuals
Use: Tracks “what’s wrong”
Limit: Requires proximity/focus
  AETHERIC INTENT PRECEPTION  
Reads emotional truth behind attacks
Use: Anticipates lethal intent
Limit: Fails vs numb/empty attackers
—    AETHERIC EMPATHIC  
Istrault possesses a deep, intuitive understanding of animals and the natural world, a direct result of Artemis's expertise in designing and stewarding the world's fauna and untamed spaces. He can feel the emotions and intent of animals as clearly as spoken language, and his awareness extends to the aetheric pulse of the land itself.
  SYSTEM: AETHERIC FIELD MANIPULATION  
Storm • Pressure • Vector Control
He does not cast spells.
He manipulates fields, pressure, and movement through his body as the conductor.
  CORE EXPRESSIONS    Aetheric Electromagnetic Control (AEM Field)  
Generates and manipulates localized electromagnetic forces
Enhances movement (acceleration, redirection)
Disrupts conductive materials
Enables polarity-based interactions
Use: speed, disruption, control
Feel: lightning without casting
  Atmospheric Pressure Manipulation  
Compresses or releases air pressure instantly
Creates shockwaves, force pulses, and concussive bursts
Use: stagger, area control
Feel: impact without visible strike
  Vacuum Generation  
Rapid pressure drop zones
Brief suction effects / air displacement
Can destabilise footing or breathing rhythm
Use: repositioning, interruption
Feel: space collapsing inward
  Vector Manipulation  
Alters direction and force of motion
Redirects momentum mid-action
Enhances jumps, strikes, and evasions
Use: mobility + unpredictability
Feel: impossible movement angles
  Gravity Influence (Localized / Indirect)  
Not true gravity control—pressure + vector stacking
Creates pseudo-weight shifts
Can pin, drag, or accelerate targets
Use: control space and bodies
Feel: sudden heaviness or forced drop
  Thermal Induction (Secondary)  
Friction + Aetheric EM + pressure = heat generation
Can superheat surfaces or armor
Use: damage over time, disruption
Feel: environment turning hostile
He is not a wizard.He is a walking conductor of force.

layer : two.

  CORE ABILITY —WILD INTERACTION 
Handling • Reading • Coexisting
He understands how to exist around them without breaking the system.
A practised skill refined through instinct, presence, and alignment.
He does not command animals.
He moves in a way that does not trigger them.
Predators hesitate.
Prey avoids without panic.
The wild adjusts around him.
 COEURL EXPRESSION  Micro-Instinct Communication  PREDATOR LANGUAGE FLUENCY  
Mirrors subtle body cues unconsciously
Adjusts movement to avoid triggering prey response
Emits stable, non-chaotic intent signals
Animals don’t “like” him.They understand him.Biofield Signaling
His bioelectric field reads as alive, steady, controlled
Not erratic → not prey
Not frantic → not threat escalation
This stabilizes nearby animals. DRACONIC EXPRESSION  Macro Presence & Hierarchy  Apex Recognition  
Lesser predators hesitate before engaging
Territorial animals reassess rather than attack
Mounts and large beasts become alert but controlled
He registers as something higher in the chain.Not ruler—but not contestable without risk.Stillness Authority
When he stops moving, the environment adjusts
Animals track him instead of reacting impulsively
This is pressure without action. ANCIENT EXPRESSION  Harmony & Non-Disruption✧ Environmental Alignment
Does not disrupt natural aether flow
Animals feel less “pushed” by his presence
In balanced environments, creatures may ignore him entirely
He fits into the system instead of bending it.✧ Intent Clarity
Animals read him as consistent
No hidden agitation, no false signals
What he is = what they perceive
This builds trust faster than behavior alone.🌩 WHEN ALL THREE ALIGNThis is rare — but powerful.✧ Wild Equilibrium State
Animals neither flee nor challenge
Predators acknowledge, then disengage
Prey reroutes instead of panicking
The environment remains stable around him

Lore : Before A Realm Reborn.

Born in   1555  — Istrault du Sirois is born on the Southern Continent of Meracydia  That same year, the following happened:  — Near the end of the Sixth Astral Era, following the Garlean Empire's making contact with Dalamud, the satellite began to slowly descend towards the realm of Eorzea. For millennia, the people of Eorzea believed it to be a lesser moon, even worshipping it at times through history, unaware of the truth history of the moon.Istrault’s earliest years are shaped not by war, but by memory.Born in Meracydia and later raised in the Twelveswood by his Sharlayan grandsires, he is taught to understand the world before he is forced to survive it. His grandmother teaches him to read the past through aether—pulling fragmented histories from the land itself—while his grandfather teaches him how power moves through matter, shaping tools that make the unseen measurable. Together, they give him knowledge without expectation, never forcing him toward Old Sharlayan, only offering the path.That path is erased when Bahamut is freed during the Seventh Umbral Calamity, and the Twelveswood is torn apart in fire and aether. His grandsires die in the devastation.What remains is a boy who understands the world deeply—and suddenly has no place in it.“I was taught how the world works. Then I watched it break.”  🌊 PRE-ARR — THE PIRATE YEARS  Istrault grew up at sea.Taken in by Wilitair and his crew, 'The Black Jaws". Istrault is raised among pirates, mercenaries, and survivors who teach him how to live without illusions. Here, knowledge becomes instinct—lessons of aether and structure translated into movement, reaction, and violence when necessary. The sea become hs mentorHe does not grow alone.A Xaela brother who works metal, cooks, and mines with equal skill teaches him discipline and craft—a man building toward a future beyond piracy. A Veena Viera bard teaches him music, rhythm, and the way emotion can move through sound. A Raen brother, sharp-tempered but loyal, teaches him how to endure pressure and meet it head-on. Together, they form something close to family—rough, imperfect, but real.They travel far—Tural, Hingashi, Thavnair—seeing the breadth of the star before most ever leave their homeland. The sea hardens him. Not cruelly—but honestly.Wilitair teaches one thing above all:Survival is not fair. It is not clean. It is not kind.And then it proves it.The dream of something better—a tavern, a future, stability—fractures. The Xaela brother is imprisoned. The Viera is taken and tempered by Sahagin. The Raen disappears in a failed rescue. Wilitair chooses survival over loyalty.And Istrault learns the cost of that choice.Betrayed and left for dead on a remote island by someone he once trusted, he survives alone—dragging himself back from something that should have ended him.When he leaves Limsa Lominsa, he does not look back.Tagline:“The sea didn’t break me. People did.”




"Searching for a path is for people who think they have a choice. I just kept moving. After enough miles and enough blood, a trail finally started to show"

Lore : A Realm Reborn.

By the time Istrault appears in Eorzea, he is not looking for purpose. He's honouring what’s left at the end.The road that brings him there is not heroic—it is unfinished business. He returns to La Noscea not as an adventurer, but as someone closing a wound, hunting the Sahagin not for vengeance, but for completion. When he finds what remains of his past, he does not hesitate. He ends it, and gives it rest.That is enough.For a time.Work comes easily after that. Sellsword. Hunter. Blade for hire. He moves where he’s needed, not because he believes in anything larger, but because motion is better than standing still. Stillness leaves room for memory.Eventually, that path crosses with the Scions of the Seventh Dawn.They offer something different.Not stability. Not belonging.Direction.At first, he doesn’t take it.He works alongside them, not within them—intersecting rather than joining. Where they deliberate, he acts. Where they try to understand, he resolves. To them, he is difficult to read. To him, they are trying to carry more than they need to.Neither side is wrong, just not aligned yet.That begins to change when smaller moments start to matter.A wolf pup, returned instead of taken.
A coeurl kitten, spared and carried forward instead of left behind.
Samhita does not follow him anymore because he is strong.She follows him because he is clear, predictable to her evaluation.Because when he acts, there is no hesitation between intent and outcome.And over time—without ceremony, without declaration—something shifts.Not into belief.Not into loyalty.Into pattern.He keeps showing up.
Keeps finishing what’s in front of him.
Keeps choosing action when it matters.
And eventually—that becomes enough for others to rely on.ARR is not where Istrault becomes a hero.It is where he stops being alone.





"I stopped waiting for a sign a long time ago. I just kept moving because standing still was a death sentence. You do that long enough, and the world stops being a wall and starts opening up—not because it wants to, but because you're too stubborn to stop."

lore : Heavensward.

Ishgard is a city built on faith, buried under truth.When Istrault enters the Dragonsong War, he walks into something older than politics—hatred that has outlived reason, sustained by belief rather than reality. To Ishgard, dragons are monsters. To dragons, Ishgard's foundation is built on betrayal.To Istrault—they are both wrong, to dragons, he remembers what dragons took. Bahamut is not an abstract calamity to him, it's the reason his life fractured. The reason knowledge became survival. The reason he stopped expecting the world to be fair.To humans, the Ishgardians, he knows theirSo when he stands in a war defined by dragons, it's not aligned with other parties - it is neutral and often brutally realistic.He does not lash out.
He does not hesitate.
He chooses.This is where others begin to misunderstand him most.Ishgard sees restraint and assumes distance.
The Scions see control and assume detachment.
But what they are actually seeing—is selection.He does not act on emotion.
He acts after it is accounted for.
His connection to dragonkind complicates everything further. Where others see enemies, he reads intent. Where others see chaos, he sees pattern. He is one of the few who can stand between both sides and not be consumed by either—because he refuses to inherit their hatred.That refusal unsettles people.Especially those who need the war to remain simple.House Sireau attempts to place him—use him, define him, anchor him within Ishgard’s structure.He allows it.Just enough to understand it.Never enough to belong to it.By the time the truth of the war surfaces—that it was built on a lie—Istrault is already past the point of needing that revelation. He was never fighting for Ishgard.He was deciding what deserved to survive the end of it.And when the war finally breaks—he is not surprised.Only ready.Tagline:“I remember what dragons took.
That doesn’t mean I become what hunts them.”





"You think I don't know about pain? I've lived with the scent of it since I could breathe. But don't you dare tell me it's 'fate' or some god-given path. The hurt is real, yeah—but what I do with my claws and my life after the blood dries? That’s my business, and mine alone."

LORE : stormblood.

In Ala Mhigo, liberation is not just a battle against the Garlean Empire—it is a question of what comes after when the fighting is said and done.Istrault enters the Resistance already reading the divide. To him, it’s immediate: this isn’t just a war to win—it’s a people shaped by years of occupation, distrust, and survival. You don’t fix that with momentum alone.And that’s where Lyse Hext struggles.She moves with conviction, but not always with grounding. She pushes forward, expects alignment, and bristles when it doesn’t come—especially from the very people she’s trying to liberate. To Istrault, it’s obvious why.She left this place when she was young. They didn’t have that choice to leave. He doesn’t soften it.“Stop fighting them. Start reading them.”Eriska, a native of Ala Mhigo born and raised here, makes it worse. She sees that her resistance attempts are making it worse for larger majority—those who lost between traitors and bitter collaborators.Where Istrault states it plainly, Eriska embodies it—treating Lyse not as a leader, but as someone who got out while others had to stay and endure hardship and occupation. There’s no hostility for the sake of it. Just a refusal to pretend that absence doesn’t matter.Between them, Lyse can’t ignore the gap, and Istrault doesn’t step in to carry it for her.He already understands the weight she holds—the responsibility, the consequences, the future she’s trying to build. He just refuses to let that weight dictate his actions. That’s hers to carry.So he does what he’s always done.
He moves where pressure builds in Alam Mhigo; by cutting off supply lines before they matter, breaking positions before they can harden, ending problems before they reach the point Lyse would be forced to make the harder call.
No, not reckless. not careless, something more "Deliberate".Fully aware of what each action costs—and choosing to act anyway.Lyse starts to see it.Not in what he says—but in what doesn’t happen.
Conflicts that never escalate.
Situations that resolve before they reach her.
Space—created for her to actually lead, per Conrad's wish to lead the resistance.
So she changes about n time; she stops forcing alignment and starts listening. Starts learning the people instead of speaking for them.Eriska notices.Doesn’t say it out loud—but she stops looking at Lyse like she doesn’t belong.That’s when the shift locks in.Eriska grounds the reality.
Lyse carries the future.
And Istrault moves between them—ensuring neither breaks under the weight of the other.
By the time Ala Mhigo stands free, the victory isn’t clean—but it holds.And that’s what matters.Istrault doesn’t stand at the front when it’s over.
Doesn’t take credit.
Doesn’t claim anything.
He just looks at what’s left—and recognizes it didn’t collapse.That’s enough.




"That future of yours? It’s a heavy thing to carry. So you keep a tight grip on it and don’t look back. I’m the one who’s gonna break the teeth of anything that tries to touch you. I’ll make sure there’s still a world left for you to wake up to."

LORE : Shadowbringers.

The First is a world that has already lost its balance.Not to destruction—but to excess.Too much Light. Too much certainty. Too much of something that was once good, now pushed beyond its purpose until it becomes something suffocating.It is a world that cannot let go.And for the first time—Istrault is alone.Without Samhita, there is no external instinct to lean on, no second presence to reflect or challenge him. What remains is not emptiness, but quiet—and in that quiet, something unfamiliar:Time to think without interruption.At first, he moves the same. Acts the same. Ends things the same.But the longer he remains, the more something shifts.Not in what he does—in how he understands it.He begins to recognize that instinct was never something given to him.It was something he had already learned.Samhita didn’t create it.She sharpened it.And now, without her, he is forced to decide:What remains when there is no one else to confirm the path?The answer is simple.He keeps walking.Not because he is certain.Because he doesn’t need to be.In a world consumed by imbalance, Istrault becomes something different—not a force pushing against it, but something that moves through it without being changed by it.And when Samhita returns—there is no correction needed.No adjustment.Only recognition.They are no longer moving as instinct and reflection.They are moving as equals who arrived at the same place from different directions.




"You can keep your 'certainty.' I’ve never seen a plan that didn't go sideways when the fighting started, anyway. I don't need to see the finish line—I just need to keep moving. As long as I’m still standing, I’m the one who decides how this story ends. Right then, let's get to it."

LORE : endwalker.

The Final Days are not fought on battlefields.They unfold inside people.Fear spreads faster than any army. Despair takes root without warning. Entire cities fall not because they are attacked—but because they lose the will to stand at all.It is not a war you can win through strength.It is a collapse you endure—or don’t.And this is where Istrault changes the least.Which is exactly why he matters.While others struggle to hold onto meaning, Istrault doesn’t reach for something new.He holds onto what already exists.Not ideals. Not belief.People.One at a time. Situation by situation. He doesn’t try to fix the world—he focuses on what’s directly in front of him, grounding it, stabilizing it, making sure it doesn’t spiral further than it already has.It’s not grand.It’s not visible.But it works.Because where others are overwhelmed by scale, Istrault reduces it.Breaks it down.Makes it survivable.His bond with Lyse Hext reflects that shift. There’s no more need to prove anything, no friction left to define where they stand. What exists now is something quieter, but stronger:They don’t need to question it anymore.They just choose it.Again. And again.By the time the end comes, Istrault isn’t remembered for changing the outcome.He’s remembered—by the people who were there—as the reason they were still standing long enough to see it.“I don’t stop the end.
I make sure it doesn’t take everything with it.”

write your muse's backstory here! make this as long as you want to, or as short! the world is your oyster.Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Tellus elementum sagittis vitae et leo duis. Aliquam sem et tortor consequat id porta nibh venenatis cras. Fusce ut placerat orci nulla. Purus semper eget duis at. Ipsum dolor sit amet consectetur.Non diam phasellus vestibulum lorem sed risus ultricies tristique nulla. Adipiscing diam donec adipiscing tristique risus nec feugiat in. Ipsum suspendisse ultrices gravida dictum fusce. Nec ultrices dui sapien eget. Volutpat diam ut venenatis tellus in metus. Auctor augue mauris augue neque. Nullam ac tortor vitae purus faucibus ornare suspendisse sed.Lacus luctus accumsan tortor posuere ac ut. Eu facilisis sed odio morbi quis commodo odio aenean sed. Eget nunc lobortis mattis aliquam faucibus purus in massa. Imperdiet massa tincidunt nunc pulvinar sapien. Sit amet consectetur adipiscing elit pellentesque habitant. Venenatis a condimentum vitae sapien pellentesque habitant.Nibh praesent tristique magna sit amet purus gravida. Pulvinar elementum integer enim neque volutpat ac tincidunt vitae semper. Pellentesque elit eget gravida cum sociis natoque. Purus viverra accumsan in nisl. Amet aliquam id diam maecenas.Integer feugiat scelerisque varius morbi enim nunc faucibus a pellentesque. Sit amet consectetur adipiscing elit pellentesque. Eros donec ac odio tempor orci dapibus ultrices in. Gravida cum sociis natoque penatibus et. Velit dignissim sodales ut eu sem integer. Adipiscing bibendum est ultricies integer quis auctor elit sed vulputate.Proin libero nunc consequat interdum. Consectetur a erat nam at lectus. A diam maecenas sed enim ut sem viverra aliquet. Ultrices neque ornare aenean euismod elementum. Feugiat nibh sed pulvinar proin gravida hendrerit lectus a. Habitant morbi tristique senectus et netus et malesuada fames ac.

—   one.

write little headcanon information that you want to people to know at a first glance! or, if you're a ffxiv rper, you can use this section to write your hooks.

—   three.

write little headcanon information that you want to people to know at a first glance! or, if you're a ffxiv rper, you can use this section to write your hooks.

—   five.

write little headcanon information that you want to people to know at a first glance! or, if you're a ffxiv rper, you can use this section to write your hooks.

—   two.

write little headcanon information that you want to people to know at a first glance! or, if you're a ffxiv rper, you can use this section to write your hooks.

—   four.

write little headcanon information that you want to people to know at a first glance! or, if you're a ffxiv rper, you can use this section to write your hooks.

—   six.

write little headcanon information that you want to people to know at a first glance! or, if you're a ffxiv rper, you can use this section to write your hooks.

.




about.

LAYER : one.

  name.    Samhita.
  age    30's (current as of Dawntrail). Born in   1555  
  birthday / nameday     27th Sun of the 6th Astral Moon.
   guarding deity.   Oschon, The Wanderer.
  gender.     Female.
  pronouns.     She/ Her, They/Them
  sexuality.     Graysexual /Demisexual
  height.     7'7" -7'8" / 231.14 cm - 233.68 cm.
  weight.     about 500 ponzes / 200 kgs
  hair color.   steel blue/ sliver.
  eye color.     amber-orange.
  skin tone.     cool earth-tone brown.
  notable features.     beauty mark under the right eye, notable scar diagonally down the forehead, scars over the body. Both ears are pierced (commonly wears fangs or feathers). Eyes shimmer in low certain light, in complete darkness they illuminate due to tapetum lucidum.
  job occupation   formerly
Sellsword, Pirate, Vigilante
currentlyAdventurer and Craftsman.
Major DoW/DoM: DRG.MNK.WAR.DRK.GNB,
Minor DoW/DoM: NIN. SAM.
DoH: ARM.BSM.GSM.CPR.LTW
DoL: BTN. FSH. MIN
 place of origin  Born and raised for some time Meracydia until estim nine. Later raised in residence of the Black Shroud with Grandparents until 12.
Lived in Limsa Lominsa in early teens. He sailed the sea with a crew until seperating at 20's.
   home   Nomadic
  affiliation.   formerly Scions of the Seventh Dawn. currently the following are as of this moment:
ARR: The Brotherhood of Ash (Amalj'aa) , Ehcatl Nine (Ixal) , Novv's Clutch (Sahagin), Little Solace (Sylphs).*HW: The Gundu Tribe (Vanu-Vanu), The Nonmind (Vath), Mogmenders (Moogles).SB: The Divine Circle (Kojin), The Velodyna Gatekeepers (Ananta), The Seven Hundred Seventy-Seven (Namazu), Pixies,SHB: The Dreamspinners (Pixies), The Stewards of Note (Qitari), Watts's Anvil (Dwarves)EW:The Hippo Riders (Arkasodara), The Last Dregs (Omicrons), The Dreaming Ways (Loporrits).

layer : two.

  family.     House Sirreau.
  marital status.   Main verse Taken
  d&d alignment.     Chaotic Neutral.
  mbti.     ISTP-A.
  likes.     Fishing. Animals/Creatures. Wandering. Battles and worthy adversaries.
  dislikes.     Outdated Traditions ( not all of them). Ishgardian ( mostly likely his family there). Narrowmindedness.
  VIRTUES.    Instinctive Protector  
He moves before others realize danger exists. Protection is a reflex, not performance.
He does not save people to be thanked. He saves them because something in him refuses not to.
  Grounded Empathy  
He understands pain without needing it explained at all.
He just does'nt offer platitudes about it. He offers presence.
  Controlled Ferocity  
Far capable of overwhelming violence — chooses restraint when it's necessary.
His strength is not that he can destroy.
It’s that he rarely does.
  flaws.     Wrath. Vengefulness. Detachment. Stubborn. Inconsistency. Recklessness.




verses.

.

insert a short one - liner quote here. can be longer than a sentence, but it looks best if the length doesn't exceed the space of a single line.

—   one.

FFXIV.

  CULL OF THE LAMBS — MAIN.    After the a failed sacrificial ritual a young elezen takes to hunting down the diabolical cult and its members.

#verse tag

—   three.

series name.

  VERSE NAME — MAIN.    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Odio facilisis mauris sit amet massa vitae tortor condimentum lacinia. Ultricies leo integer malesuada nunc vel risus commodo.

#verse tag

—   five.

series name.

  VERSE NAME — MAIN.    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Odio facilisis mauris sit amet massa vitae tortor condimentum lacinia. Ultricies leo integer malesuada nunc vel risus commodo.

#verse tag

—   two.

series name.

  VERSE NAME — MAIN.    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Odio facilisis mauris sit amet massa vitae tortor condimentum lacinia. Ultricies leo integer malesuada nunc vel risus commodo.

#verse tag

—   four.

series name.

  VERSE NAME — MAIN.    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Odio facilisis mauris sit amet massa vitae tortor condimentum lacinia. Ultricies leo integer malesuada nunc vel risus commodo.

#verse tag

—   six.

series name.

  VERSE NAME — MAIN.    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Odio facilisis mauris sit amet massa vitae tortor condimentum lacinia. Ultricies leo integer malesuada nunc vel risus commodo.

#verse tag

.




relations.

.

insert a short one - liner quote here. can be longer than a sentence, but it looks best if the length doesn't exceed the space of a single line.

  blog url / chara name.  
[twitter](). / .
  main or exclusive.     main.
  relationship.     significant other/ spouse.
  summary.     optionally write a summary of your muse's relationship with this person, or write a quote about your muse's thoughts on this person.

  blog url / chara name.  
[twitter](). / .
  main or exclusive.    exclusive.
  relationship.     interest /complicated.
  summary.     optionally write a summary of your muse's relationship with this person, or write a quote about your muse's thoughts on this person.

  blog url / chara name.     url / chara name here.
  main or exclusive.     main.
  relationship.     sibling.
  summary.     optionally write a summary of your muse's relationship with this person, or write a quote about your muse's thoughts on this person.

  blog url / chara name.     url / chara name here.
  main or exclusive.     main.
  relationship.     sibling.
  summary.     optionally write a summary of your muse's relationship with this person, or write a quote about your muse's thoughts on this person.

  blog url / chara name.     url / chara name here.
  main or exclusive.     main.
  relationship.     sibling.
  summary.     optionally write a summary of your muse's relationship with this person, or write a quote about your muse's thoughts on this person.

  blog url / chara name.     url / chara name here.
  main or exclusive.     main.
  relationship.     sibling.
  summary.     optionally write a summary of your muse's relationship with this person, or write a quote about your muse's thoughts on this person.

  blog url / chara name.     url / chara name here.
  main or exclusive.     main.
  relationship.     sibling.
  summary.     optionally write a summary of your muse's relationship with this person, or write a quote about your muse's thoughts on this person.

  blog url / chara name.     url / chara name here.
  main or exclusive.     main.
  relationship.     sibling.
  summary.     optionally write a summary of your muse's relationship with this person, or write a quote about your muse's thoughts on this person.

  blog url / chara name.     url / chara name here.
  main or exclusive.     main.
  relationship.     sibling.
  summary.     optionally write a summary of your muse's relationship with this person, or write a quote about your muse's thoughts on this person.

.